The idea of a "national information infrastructure" (NII) is in the air. The Clinton administration feels the NII can "transform the lives of the American people" [4], and NII has made the covers of Time and Newsweek.{footnote 1} The NII is old hat to members of the computer science community. We have had the Internet, a {ital}global{ital} information infrastructure, for many years. But Time Magazine is not focusing on the Internet. Time is interested in home shopping and movies on demand, not email and ftp. Two amorphous groups, let's call them the Internet community and the interactive TV community, are working on information infrastructure. While there is similarity in what they envision, there are also significant differences in the two communities and their worldviews. This article begins with an update on the Internet, followed by a description of developments in the interactive TV community. We conclude with a comparison of the two communities. INTERNET UPDATE I recently attended INET '93, the international conference of the Internet Society (ISOC), and Interop, the internetworking trade show. It seems the internet is growing rapidly, becoming increasingly commercial, becoming increasingly global, and new ways of accessing the Internet, new "on-ramps," are developing. Tony Rutkowski, ISOC Vice President, reported that the Internet is still growing like a weed. It is now around 16,000 networks in 60 nations, with 1,776,000 hosts as of July, 1993. The average growth rate for networks in 1993 has been 7.4% per month. There are many signs of increased commercialization. Most organizations which build IP internets (small i), register them with the Network Information Center, whether they connect to the Internet or not. Rutkowski stated that registrations are growing at 12% per month, and roughly 75% of those are from business enterprises. The Internet is positioned to provide the backbone which glues enterprise-wide and inter-enterprise networks together. Many businesses have been worried about the lack of security on the Internet, but encryption and signature authentication is being designed and deployed. One indicator of commercial interest is the fact that at least 4 business-related Internet newsletters began publication during the second half of 1993. The Internet is in transition from a subsidized experiment to a commercial service, which requires government policy changes. One of the INET '93 plenary speakers was Mike Nelson, Special Assistant, Information Technology, Office of Science and Technology, who reviewed the White House position. He does not see the government building infrastructure, but does want it to fund both research and development on new technology and connectivity and demonstration projects in schools and libraries. Nelson also promised government policies to stimulate privately funded infrastructure development and deployment. Significantly, he spoke of a global information infrastructure, not merely national. I was encouraged by his presentation, and by the fact that someone who works in the Executive Office of the President has an Internet address and knows what "ftp" and "telnet" mean. For more on these and other aspects of the administration's NII vision and agenda, see [4]. Nelson mentioned global infrastructure, and indeed the Internet is becoming more global. Rutkowski pointed out that it now reaches 91 nations, and the international network growth rate is 9% per month. (At current rates, international connectivity will exceed U. S. connectivity around October, 1994). Larry Landweber, another ISOC vice President, reported that the Internet could be reached by email from 137 nations as of August, 1993. Since Internet utilization is concentrated in the industrialized nations, ISOC conducts an annual workshop for networkers in developing nations. This year 126 people attended from 67 countries. After the workshop, they attended INET '93, integrating them into the social network as well. There are also new ways to get onto the Internet. At Interop, Zenith, showed a CATV/Ethernet box xx designed for the home user, and they have plans for related products. LAN City, was also on hand with Ethernet over CATV. Internet-access provider Performance Systems International (PSI) announced they would offer Internet connectivity to customers of Continental Cablevision. I talked with Marty Schoffstall, PSI's chief technical officer, who predicted a rosy future for CATV access to the Internet. He feels the Internet and cable company cultures are compatible -- both are "cowboys." Wireless Internet email has been available since 1992 from RadioMail, and McGaw Cellular, which has been purchased by AT&T, has promised to begin low-cost packet-switched cellular data service at the Fall Comdex. Networking pioneer Paul Baran is developing a system for wireless connectivity over CATV. Even ISDN has been resurected as a viable path to the office LAN from home or the road. Forrester Research interviewed 50 Fortune-500 companies, and after considering six alternatives, concluded that "[by 1995, ISDN] will be the first option to provide affordable, nationwide, near-ubiquitous, switched digital connectivty for low volume access." [1] They advise carriers to "roll out [ISDN] or miss out." There is even a new Internet "off-ramp." At Interop, Carl Malamud demonstrated a way to bridge the Internet-fax gap. He and partner Marshall Rose developed software which lets Internet hosts receive email messages (text or graphic), and automatically forward them to a specified fax phone number. The message forwarder could do this as a free service (perhaps within a corporation or at a public library). Alternatively, they could obtain revenue by charging a fee or by printing a paid ad at the bottom of the fax cover sheet. There are already servers in several cities, and several companies are buying adds. Finally, bulletin board systems (BBS), which began with hobbyists and community information providers, are becoming commercial, and are connecting to the Internet. Boardwatch Magazine, which covers BBS, has a regular Internet section, and their annual conference has an Internet track. In a reader survey, they chose 100 top BBS, and 21 of them offer Internet connectivity or email [9]. These are not toy systems. Several have over 10 Gbytes on line, and they average 25 dial-in lines. The largest has 35 Gbytes, and receives 5,000 calls daily on 280 lines. Many BBS specialize, with topics from community information, software, Christian values, pornography, and senior citizens to Batman. Jack Rickard, Boardwatch Editor and Publisher, estimates that there are 53,000 publically-accessible BBS in North America and 92,000 world wide [6]. This includes 22,000 Fidonet BBS, which have sophisticated store-and-forward communications between them. When asked about the Internet, Rickard says, "when somebody can put an ftp-server/BBS on the Internet for a couple thousand dollars, it will certainly change the network." It will also be interesting to see how being networked changes the BBS. INTERACTIVE TV For years, there was discussion of an NII by the year 2015 or 2020. The phone companies would extend fiber from the center out -- first inter-city, then to local exchanges, and finally to the curb or home. In the interim, we could connect to our digital networks using modems or ISDN. Judging by the rate of ISDN deployment, the phone companies were not in a big rush. The Cable TV industry has accelerated the process. Cable TV began as a means of getting signals to outlying areas. Programming came to a head-end, where it was broadcast over coaxial cable in trunk lines to feeder lines to drops to homes. Amplifiers were located at quarter-mile intervals along this network. By 1992 cable ran by 97% of U. S. households and connected 61% of them {footnote 2} (see Table 1). To increase capacity, reliability, and picture quality, the cable companies have been converting trunks from coaxial cable to optical fiber. It costs only about $50 per subscriber to run fiber to neighborhood nodes of about 1,500-2,000 homes. The next step will be the extension of fiber to nodes serving 2-500 homes. The industry estimates that the cost of converting the U. S. cable plant in this manner is about $20 billion, compared to $2- 400 billion for a comparable rebuilding of the telephone plant. The major cause of this savings is that coaxial cable running to the homes would not be replaced. At some point, entertainment and cable companies realized this hybrid network, coupled with improved computing and compression technology, would soon be capable of delivering digital movies. If they could provide movies on demand from the safety and convenience of the home, they could take over the estimated $12 billion [8] annual video-rental business{footnote 3}, justifying much of the needed investment. Throw in a share of the $70 billion catalog shopping and $4 billion video game markets [8] and the $2 billion already sold through TV shopping [7], and the "interactive TV" community was born. Video On Demand During the last year, dozens of interactive TV alliances have been formed between entertainment, cable, phone, and computer companies. They speak of many applications, but focus first on video on demand. There have been several market tests in which a digital system is simulated using operators who manually mount tapes on VCRs, but automatic, digital testbeds are now under development. As an example, let's look at one of the most ambitious trials, set for Orlando Florida in 1994.{footnote 4} Orlando is served by Time-Warner Cable, a unit of Time-Warner Entertainment, which has a lot of information to sell. Approximately 4,000 customers are expected to come on line early in 1994, with applications including movies on demand, interactive games, shopping, and distance learning. Silicon Graphics (SGI) is designing the video-on-demand hardware and software, and Jim Barton, Vice President of their Media Systems Division described the project. The head-end hardware will be a cluster of 14 SGI servers on an FDDI ring. Two of the machines in the cluster will function primarily as session managers and transaction processors, and the others will deliver MPEG-compressed video. The video servers have 1.2 Gbit/s backplanes, and can have up to 24 processors, 12 Gbyte memory, and several hundred Gbytes of disk. The FDDI ring will be used for control and coordination within the cluster. Perhaps 50 popular movies will be on-line at all times, with, the top 10 or so on multiple servers. Another 5-10,000 movies will be available on robot-accessed tape, with a few minutes lead time for mounting. Small video segments will be transferred from the video servers to an AT&T ATM switch. Scientific-Atlanta, a leading cable communication company, will build the hardware which integrates the head-end with conventional analog equipment. There will also be two 1.5 Mbit/s channels running back to the head-end. The network will terminate in TV set-top boxes designed by SGI. The design was foreshadowed in a SIGGRAPH paper by SGI Chairman Jim Clark [2]. Clark speculates on a $200 (mid 1990s) box with MPEG decompression, encryption, display-device independence, and built-in graphics and image processing capability. The initial prototype will be a modified Indy workstation with a 100 mhz MIPS R4000 processor and a Scientific-Atlanta add-in board for decompression and analog signal processing. There will be no storage, and relatively little memory. Bootup and client software management will be handled at the head-end, reducing system cost. For those who wish to go beyond the basic box, there will be PCMCIA slots. In an earlier column [5], we asked whether the home machine would be "compuvision" or "teleputer." SGI clearly thinks it will be a "teleputer." There are other interesting video prototypes under way. For example, Oracle is assuming a less intelligent set-top box, and designing a video server using an nCube multiprocessor system. According to John Kish, Oracle's Senior Vice President, Business Development, they will test it in Omaha with U. S. West as a partner. Kish says Oracle plans to port their video-server software to many machines, including SGI's, but they have decided on a 512-processor nCube machine for this test. (Oracle president Larry Ellison is a major investor in nCube, but Kish insists the selection was made independently). Kish expects the 512-processor machine to serve 3,000 video streams, and says the technology scales well. He envisions serving 100,000 video streams in a few years, and says the cost of capital equipment must be around $200 per stream for movies to pay off. Oracle and SGI have very different architectures -- isn't competition nice? Shopping -- the Other Application Shopping has also caught the attention of the interactive TV community. It is highlighted in popular press accounts, and when executives discuss financial justifications [7]. Many of the interactive TV alliances have prepared short, insipid, concept-demo videotapes showing hypothetical interactive shopping. They portray virtual travel through malls -- scanning the shelves till you find something you like, then zooming in to rotate the object, try different colors, bicker about the purchase with your spouse (a la Ricky and Lucy), and buy it. The products demonstrated are things like vases or dresses, never tractors or staple goods. If that is what home shopping becomes, I won't spend much time browsing in the video mall. But, if the NII were to increase the efficiency of the market for a variety of goods and services, it would have significant economic impact (as it already has in capital markets). Theoretically, an efficient market provides information about goods and services, and rational, well-informed consumers make optimal decisions. However, Herbert Simon won a Nobel Prize in economics for demonstrating that such perfection does not exist in the real world. Information is not perfect, and it costs. Furthermore, shoppers have finite cognitive skills and time, so they do not optimize, they merely "satisfice," making decisions which satisfy their constraints. The NII could increase market efficiency by providing both better information and analysis tools. Let us consider relatively large purchases first, for example an auto, appliance, or piece of office or industrial equipment. (Items you might review on-line, and eventually purchase in person). One could imagine a comparative shopping service (more like a database than virtual travel) with information on product specifications, prices, delivery times, and guarantee terms. There could be video presentations by manufacturers, independent product reviews, comments by satisfied and dissatisfied customers (with their email address), and discussion groups among consumers and producers. There could also be information to allow comparison of local distributors or service providers. Such information would ease Simon's first market limitation. The second constraint, the consumer's finite rationality, could be relaxed with tools for discovery, analysis and presentation -- agents, models, and expert systems. The NII also has the potential to increase market efficiency for staple goods. I am more curious about the effect of the NII on supermarkets than on boutiques in malls. It would be convenient to ask "what will it cost me to purchase the following grocery list from various stores near me this week." Or to see current prices for a specific computer or program. This sort of purchase will be concluded on line, and the line between retailing and distribution may shift. I really want to know what it will cost to get the items on the grocery list to my home, not which store or stores to buy it from. The same goes for software (delivered electronically), jeans, and much of what I purchase. While the interactive TV community seems to have taken the lead on shopping, it might be a better fit with the Internet community. Interactive TV people seem to envision mass markets with relatively few vendors. The temperament of the Internet community points more toward a bazaar than a mass market, with easy entry and many vendors. The Internet community also has experience with the sorts of information retrieval and analysis tools which will underlie the electronic market. All of this is a bit glib. The interactive TV community is starting trials in 1994, but widespread rollout will take many years. Technical innovation and standards are needed, and these will be followed by a long rollout period, which will begin in affluent areas. The non-technical questions are more difficult. For example, will there be alternative comparison shopping services for a class of item? Will comparison shopping services charge consumers, be funded by vendors, or be provided as a common good. The latter possibilities raise questions of regulation of goods markets, analogous to present regulation of security markets. What steps would be taken to insure accuracy? What would be the legal liabilities and procedures? Who would be able to list products? Time will also be needed for the established constituencies to wage battles. For example, the cable TV industry has been a catalyst, but the phone companies remain a major force. They are very large and have extensive experience with massive, switched, reliable, automated, transaction-oriented systems. AT&T is selling ATM switches and video servers, buying related companies, and talking about linking local cable providers. The phone companies are also testing "asymmetrical digital subscriber lines," a technque for delivering 1.5 mbit/sec compressed video (VCR quality) over up to 18,000 feet of copper wire. About 80% of U. S. homes fall within 18,000 feet of a switching office, and even more businesses do. (Cable TV reaches few business locations today). Slicing the pie will take time. TWO CULTURES With apology to C. P. Snow, the Internet and interactive TV communities have different cultures, and like Snow's scientific and liberal arts cultures, they do not communicate so well. There was little mention of interactive TV at the INET '93 conference or Interop, and little mention of the Internet at the major interactive TV gathering, Seybold's Digital Media Conference. The following are some differences between the communities. Applications. The bread-and-butter interactive TV applications are movies and home shopping. The initial Internet dream was support for a community of scholars, of communication between people of common interest. The focus has been on text messaging and information retrieval. These are the applications which formed the first visions. Users. The interactive TV community is aiming for users in their homes while the Internet began with university and research workers, and is rapidly spreading into business and schools. Data Types. Interactive TV is being optimized for video from the start, and the phone companies control audio communication. The Internet deals mostly with text. There are a few Internet image archives, and experiments have begun with audio and motion video, but they are still limited to a few hundred sites and very crude. Terminal Device. Interactive TV is being designed around low- resolution television sets which are viewed from a distance and controlled using a remote channel-selector. The Internet began with Teletypes, but has really been built around desktop computers. Both may use voice input in the future. Geographic Scope. Interactive TV is aiming initially at the U. S., while the Internet is global. Media. Interest in interactive TV has spurted with concentration on cable TV, and the Internet has mostly used the telephone company. Both are developing wireless options, and in the end, both will use all three. Access Ethic. This may be the most important difference. The interactive TV community is used to centrally produced and broadcast programming, while free-access, with every user a portential publisher, is a basic tenet of the Internet. Economic Orientation. While interactive TV community speaks of education and community information, potential profit is clearly their prime motivator. The Internet began in the education and research community, and only recently began worrying about charging and commerce. There is still a large Internet constituency focusing on education and community service. The Internet community debates the issue of usage-based charges; the interactive TV community assumes them. Information Valuation. The Interactive TV community is based on the sale of copywritten information for royalties, and the Internet grew from the academic community which often values information sharing. Rollout Schedule. Interactive TV trials are just begining. If successful, broader rollout may begin in 1995, and it will be many years until a significant number of households and businesses have interactive connectivity. The Internet is already in production. I must admit to a degree of discomfort with the interactive TV community. After all, it is headed by the folks who bring us Cops, reruns of Gilligan's Island, and commercials for 1-900 numbers and "workman's compensation" lawyers.{footnote 5} Do we want them in control of the deployment and application of a technology that may have as much impact on society and our worldview as the clock or electric light? Regardless of who is in charge and what their motivation is, NII technology will have profound effects. For example, the Internet was inspired by the lofty goal of support for scholarly communities, not profiteering. Even in its nascent state, the Internet has had remarkable success in this dimension. I see it in my own work, where daily collaboration with remote colleagues would be impossible without the Internet. On the other hand, my time is finite, so I have significantly reduced professional collaboration and social interaction with people at my physical workplace. My productivity has been enhanced markedly, but my daily working relationships and organizational loyalty have shifted. The shift from local to remote is more pronounced when we consider the mass media. We know Johnny Carson better than we know our neighbors, and we are touched more deeply by televised events than those on our own blocks. Working and playing in cyberspace will change our relationship to time, abstraction, and people. It will change our values, perception, and addictions. Regardless of who builds the NII, let's keep our eyes open. Table 1975 1980 1985 1990 1992 TV households 70 78 86 93 93 (millions) Percent of TV 13 23 46 59 61 households served Homes passed 23 35 65 86 91 (millions) Percent of TV 33 45 76 92 97 households passed Table 1, Cable TV Deployment. Cable TV is growing rapidly, and converting trunk lines to optical fiber. This network may be used for movies, shopping, and other services. [3] Footnotes 1. The NII was on the cover of Time on April 12, 1993, and on Newsweek's cover on xx. 2. The statistics and estimates in this section were taken from the congressional testimony of Richard Green, President of CableLabs [3], a research consortium serving the cable industry. 3. Twenty percent of this revenue is from late charges on overdue rentals, which would not occur with video on demand. 4. Two-way CATV tests date back to the early 1970s. One of the earliest was also in Orlando, conducted by Orange Cablevision [10]. 5. Do you know how to fix your TV set? 1) unplug the set 2) grasp plug in left hand 3) snip it off with a scissors. References 1. Batson, J. and Hyland, J. L., "Don't Laugh, It's ISDN," The Network Strategy Report, vol 7, no 7, pp 2-13, Forrester Research, Cambridge, MA, June, 1993. 2. Clark, J., "A Tele-Computer," Proceedings of SIGGRAPH '92, pp 19-23, Addison-Wesley, Reading, MA, 1992. 3. Green, R. R., Testimony before the Subcommittee on Technology, Environment, and Aviation, Committee on Science, Space, and Technology, U. S., House of Representatives, March 23, 1993. 4. NTIA (the National Telecommunications and Information Administration), "The National Information Infrastructure: Agenda for Action," anonymous ftp from world.std.com, directory /amo/civicnet, or ftp.ntia.doc.gov, directory /npr. Those without ftp access can request an email copy by sending a message to ace-request@ace.esusda.gov. In the body of the message put: send niiagenda. 5. Press, L., "Compuvision or Teleputer?" Communications of the Association for Computing Machinery, September, 1990. 6. Rickard, Jack, and Funk, Gary, "The International FidoNet -- 22067 Bulletin Boards with an Attitude," Boardwatch, August, 1993, pp 66-80. 7. Zinn, L, De George, G., Shoretz, R., Yang, D. J., and Forest, S. A., "Retailing will never Be the Same," Business Week, July 26, 1993, p. 54-60. 8. Zoglin, Richard, "The Info Highway," Time, April 12, 1993, pp 56-61. 9. --, "Boardwatch-100, Readers' Choice BBS Contest Results," Boardwatch Magazine, September, 993, pp 68-80. 10. --, "Status Report on Two-Way Testbeds," Cable Television Information Center, Washington, D. C., May, 1973. Pointers If you are interested in the latest developments in the interactive TV world, three highly recommended newsletters are: The Inside Report on New Media, which was just formed from the merger of two excellent newsletters, Bove and Rhodes' Inside Report on Multimedia and Publishing Technologies and Tom Hargadon's Green Sheet. 800-222-4863. Seybold's Digital Media reports on business and technical issues in the convergence of entertainment, publication communication, and education. 800-325-3830. Multimedia Monitor, which covers interactive media, and has particularly detailed coverage of most relevant conferences. 800-345-1301, 204789@mcimail.com, 71333.2753@compuserve.com. You can also meet and hear leading executives and technologists from the converging interactive TV, entertainment, publishing, and computing companies at Seybold's annual Digital World Conference, 800-433-5200. Increased Internet commercialization has inspired the founding of four industry newsletters: The Internet Letter, netweek@access.digex.net, 800-638-9335. The Internetwork Advisor, 578-6914@mcimail.com, 800-999-snci. The Internet Business Report, locke@cmp.com, 516-562-5882. The Internet Business Journal, mstrange@fonorola.net, 613-747-6106. For a bi-monthly magazine on the Internet: Interop World, meckler@jvnc.net, 203-226-6967. If you are interested in tracking the global growth of the Internet, subscribe to Matrix News, mids@tic.com, 512-451-7602. For information on the Internet Society, the INET '93 Proceedings and audio tapes, or INET '94, contact the Internet Society, isoc@isoc.org, 703-620-8990. The INET '93 proceedings are also available on the ISOC Gopher server. For a CD-ROM with all of the speaker's slides and papers, and information on the commercial exhibits at Interop, contact ImageOnLine, 415-917-2100. Interop audio tapes are available from Audio Archives International, 800-747-8069, 818-857-0874. Boardwatch, is {ital}the{ital} magazine for the BBS community. Like BBSs (and the Internet), it walks a line between hobbyist enthusiasm and idealism and commercialization. It is always fun to read. 800-933-6038, subscriptions@boardwatch.com, For a thorough discussion of BBS technology, history, applications, philosophy, the Internet and Internet-BBS connectivity, see Bernard Aboba's eclectic new book "The Online User's Encyclopedia: Bulletin Boards and Beyond," Addison- Wesley, Reading, MA, 1993. Forrester Research surveys Fortune-500 companies, and publuishes the results and their analysis in a monthly Network Strategy Report. They publish similar Software Strategy and Computing Stragegy Reports. It is like having a consultant on retainer. 617-497-7090. For information on Carl Malamud's Internet-fax gateway, send a request to tpc-faq@town.hall.org. Silicon Graphics is interested in talking with potential developers for the Orlando trial. 415-960-1980.
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